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	<id>https://wiki.wii-linux.org/index.php?action=history&amp;feed=atom&amp;title=Wii_Hardware%2FNAND</id>
	<title>Wii Hardware/NAND - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wii-linux.org/index.php?action=history&amp;feed=atom&amp;title=Wii_Hardware%2FNAND"/>
	<link rel="alternate" type="text/html" href="https://wiki.wii-linux.org/index.php?title=Wii_Hardware/NAND&amp;action=history"/>
	<updated>2026-04-22T16:12:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.3</generator>
	<entry>
		<id>https://wiki.wii-linux.org/index.php?title=Wii_Hardware/NAND&amp;diff=179&amp;oldid=prev</id>
		<title>Techflash: Some formatting fixups</title>
		<link rel="alternate" type="text/html" href="https://wiki.wii-linux.org/index.php?title=Wii_Hardware/NAND&amp;diff=179&amp;oldid=prev"/>
		<updated>2025-05-08T17:40:43Z</updated>

		<summary type="html">&lt;p&gt;Some formatting fixups&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 8 May 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{seealso|https://wiibrew.org/wiki/Hardware/NAND https://wiibrew.org/wiki/Hardware/NAND}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{seealso|https://wiibrew.org/wiki/Hardware/NAND https://wiibrew.org/wiki/Hardware/NAND}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Wii]] contains a 4 Gigabit (512 Megabyte) NAND flash memory chip. The NAND is used to store, among other things, every IOS installed on the system, each stage of the bootloader process as described on [[Wii Hardware/Starlet|Starlet]], your system menu and channels, and your game save files.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Wii]] contains a 4 Gigabit (512 Megabyte) NAND flash memory chip. The NAND is used to store, among other things, every IOS installed on the system, each stage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past boot0 (which is stored in ROM) &lt;/ins&gt;of the bootloader process as described on [[Wii Hardware/Starlet|Starlet]], your system menu and channels, and your game save files.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is currently no way to read or write the NAND in Linux.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is currently no way to read or write the NAND in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Wii-&lt;/ins&gt;Linux&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] nor [[NetBSD]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Data Sizes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Data Sizes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Physical Data Layout ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Physical Data Layout ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Block 0 contains boot1, which is the encrypted second stage of the bootloader, loaded and decrypted by Starlet during execution of boot0. There is currently no safe way to modify the contents of this block.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Block 0 contains boot1, which is the encrypted second stage of the bootloader, loaded and decrypted by Starlet during execution of boot0. There is currently no safe way to modify the contents of this block.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Blocks 1-7 contain 2 copies of boot2, with blockmaps. Boot2 is stored in a modified WAD format, with a ticket encrypted and signed using Nintendo&#039;s common key. It is recommended to only modify this area when installing Bootmii as boot2.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Blocks 1-7 contain 2 copies of boot2, with blockmaps. Boot2 is stored in a modified WAD format, with a ticket encrypted and signed using &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Nintendo&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&#039;s common key. It is recommended to only modify this area when installing Bootmii as boot2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Block 8 contains the start of per-console data, as well as the header metadata for the NAND filesystem. This and the next 4087 blocks are generally safe to modify, as long as you have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bootmii &lt;/del&gt;as boot2 and don&#039;t erase the FAT. This is the area that would be exposed with a filesystem by a driver, were one to be made.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Block 8 contains the start of per-console data, as well as the header metadata for the NAND filesystem. This and the next 4087 blocks are generally safe to modify, as long as you have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[BootMii]] &lt;/ins&gt;as boot2 and don&#039;t erase the FAT. This is the area that would be exposed with a filesystem by a driver, were one to be made.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Images ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Images ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Techflash</name></author>
	</entry>
	<entry>
		<id>https://wiki.wii-linux.org/index.php?title=Wii_Hardware/NAND&amp;diff=178&amp;oldid=prev</id>
		<title>SuperbeeLavaman: Write page about NAND</title>
		<link rel="alternate" type="text/html" href="https://wiki.wii-linux.org/index.php?title=Wii_Hardware/NAND&amp;diff=178&amp;oldid=prev"/>
		<updated>2025-05-08T17:14:15Z</updated>

		<summary type="html">&lt;p&gt;Write page about NAND&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{seealso|https://wiibrew.org/wiki/Hardware/NAND https://wiibrew.org/wiki/Hardware/NAND}}&lt;br /&gt;
&lt;br /&gt;
The [[Wii]] contains a 4 Gigabit (512 Megabyte) NAND flash memory chip. The NAND is used to store, among other things, every IOS installed on the system, each stage of the bootloader process as described on [[Wii Hardware/Starlet|Starlet]], your system menu and channels, and your game save files.&lt;br /&gt;
There is currently no way to read or write the NAND in Linux.&lt;br /&gt;
&lt;br /&gt;
== Data Sizes ==&lt;br /&gt;
The NAND is split into 4096 sections referred to as &amp;quot;Blocks&amp;quot;. Each block contains 64 pages, and each page contains 2048 bytes of data with 64 bytes of error correction info. &lt;br /&gt;
&lt;br /&gt;
== Physical Data Layout ==&lt;br /&gt;
* Block 0 contains boot1, which is the encrypted second stage of the bootloader, loaded and decrypted by Starlet during execution of boot0. There is currently no safe way to modify the contents of this block.&lt;br /&gt;
* Blocks 1-7 contain 2 copies of boot2, with blockmaps. Boot2 is stored in a modified WAD format, with a ticket encrypted and signed using Nintendo&amp;#039;s common key. It is recommended to only modify this area when installing Bootmii as boot2.&lt;br /&gt;
* Block 8 contains the start of per-console data, as well as the header metadata for the NAND filesystem. This and the next 4087 blocks are generally safe to modify, as long as you have Bootmii as boot2 and don&amp;#039;t erase the FAT. This is the area that would be exposed with a filesystem by a driver, were one to be made.&lt;br /&gt;
&lt;br /&gt;
== Images ==&lt;br /&gt;
[[File:Wii-Nand-Hynix.jpg|250px|Hynix branded NAND on a Wii&amp;#039;s motherboard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii Hardware]]&lt;/div&gt;</summary>
		<author><name>SuperbeeLavaman</name></author>
	</entry>
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