Hardware/GX: Difference between revisions
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Update, since it genuinely does use it for color conversion now, and work on the DRM driver is progressing |
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The GX of the Wii is clocked higher (243MHz) than that of the GameCube (162MHz), with nearly no other changes. | The GX of the Wii is clocked higher (243MHz) than that of the GameCube (162MHz), with nearly no other changes. | ||
[[Wii-Linux]] | [[Wii-Linux]] does not yet have fully-featured graphics acceleration using GX, however recent mainline kernels do use GX for framebuffer color conversion; RGB (which Linux expects) to YUYV (which [[Hardware/Video Interface|VI]] expects). There is also experimental work to have full 3D rendering on GX through a DRM driver, though it is not yet in any release. | ||
A bit of information as to how this GPU works is available on [https://wiibrew.org/wiki/Hardware/GX it's WiiBrew page], as well as in [https://www.gc-forever.com/yagcd/ YAGCD], specifically sections [https://www.gc-forever.com/yagcd/chap5.html#sec5.11 5.11] and [https://www.gc-forever.com/yagcd/chap8.html#sec8 8]. | A bit of information as to how this GPU works is available on [https://wiibrew.org/wiki/Hardware/GX it's WiiBrew page], as well as in [https://www.gc-forever.com/yagcd/ YAGCD], specifically sections [https://www.gc-forever.com/yagcd/chap5.html#sec5.11 5.11] and [https://www.gc-forever.com/yagcd/chap8.html#sec8 8]. | ||
Revision as of 04:03, 22 October 2026
The Wii and GameCube's GPU is known as the GX. It was created by ArtX (who was acquired by ATI prior to the GameCube's release). It was not created by ATI, and bears 0 resemblence to any ATI Radeon GPU. It's often thought that the Flipper or Hollywood chips are the GPU, but actually, they are SoCs which contain, among many other blocks, the GX GPU.
The GX of the Wii is clocked higher (243MHz) than that of the GameCube (162MHz), with nearly no other changes.
Wii-Linux does not yet have fully-featured graphics acceleration using GX, however recent mainline kernels do use GX for framebuffer color conversion; RGB (which Linux expects) to YUYV (which VI expects). There is also experimental work to have full 3D rendering on GX through a DRM driver, though it is not yet in any release.
A bit of information as to how this GPU works is available on it's WiiBrew page, as well as in YAGCD, specifically sections 5.11 and 8.